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From ticketing to streaming: AI fuels the next wave of security risks in entertainment

Artificial intelligence is rapidly transforming how audiences buy tickets, stream content, and play games—but it is also reshaping how cybercriminals target the Entertainment ecosystem. In its latest Security Bulletin, a global cybersecurity company outlines major security risks expected to impact the Entertainment industry in 2026, as AI becomes deeply embedded across ticketing, production, distribution, gaming, and compliance workflows. As AI adoption accelerates, it is emerging as both a powerful enabler and a growing vulnerability across the global Entertainment value chain.

Ticketing is one of the most exposed areas, with AI turning pricing into a fast-moving algorithmic battlefield in the Entertainment sector. The report warns that AI will enable sellers to deploy highly granular dynamic pricing, while also giving scalpers advanced tools to identify high-demand events, deploy bots at scale, and manage resale prices across multiple platforms. Even when artists set fixed ticket prices, AI-powered resellers can recreate real-time pricing shifts on secondary markets based on demand signals, undermining fairness and transparency across the Entertainment ticketing landscape.

AI-driven production tools are also expanding the attack surface within Entertainment content creation and distribution. As cloud-based AI makes high-end visual effects more accessible, studios increasingly rely on sprawling networks of smaller vendors, freelancers, and post-production houses. Attackers are expected to exploit this extended supply chain by compromising render farms, plug-ins, or third-party tools to steal unreleased episodes, sequences, or assets. At the same time, content delivery networks have become high-value targets for Entertainment attackers, as they host unreleased shows, game builds, and live streams. AI-enhanced reconnaissance allows threat actors to map CDN infrastructure faster, identify weak credentials, and potentially expose multiple Entertainment titles through a single breach.

Generative AI is also reshaping abuse patterns in games and fan communities, which are central to the modern Entertainment experience. Players may bypass safeguards in in-game AI systems or use external models to generate prohibited content and reinsert it into games, mods, or fan media. Poorly governed training data can also lead to personal or copyrighted information appearing in creative outputs. On the regulatory front, tighter rules around transparency, consent, and copyright are pushing Entertainment companies to appoint AI governance roles. As the bulletin notes, AI is now the common thread across emerging risks—empowering defenders to detect anomalies faster, but also enabling attackers to model markets, probe infrastructure, and generate convincing malicious content. Studios, platforms, and rights holders must therefore treat AI systems and data as part of their core Entertainment attack surface, not merely as creative tools.

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